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the sole property of Designs By Astro
Do not copy, reproduce or send
through email
without my prior written
permission.
Feel free to LINK to
any of my tutorials.
All rights reserved.
The
image/images you make using this tutorial
is your
property to do with as you wish.
©2001 Designs By
Astro
If you have any questions or need further
help you can
Email
me!
I would like to
thank Wayne, his sister and of course his Dad for the idea!!
Without you
this tutorial would never been thought of!! *LOL*
Also many thanks
to Em and Jim for all the laughs and for the input on making
the original
boot, and for being my tute tester too!!
Here is
Auntie Em's boots she made. Click on the image to visit her site, she
has
some awesome tutorials too!
After writing the boot
tutorial I thought a cowboy hat would be nice, so I set
out to make one. I
sent the hat I had made to Emily to see what she
thought
about it. Much to both of our surprise we had the same idea!!
*LOL* She had
also been working on a cowboy
hat to go along with the boots she had made using
my boot tut!! After a good
laugh over how great minds think a like, I asked Em
to continue with her hat and make it into a tutorial. I was so happy she
agreed
to do it. Below is the hat I made
following her tutorial. I do hope you will make
a cowboy hat using her tut
to go a long with your boots. If you click on the
image
below you will be taken to Auntie Em's Cowboy Hat Tutorial!
This tutorial is
written using PSP7 but could be done in 6 with the exception
of the Leather
filter.
All screenshots resolution are lowered
and or resized to save on load time.
I guess I
better explain a little about how I came to create a cowboy boot
kicking a
pile of manure? *LOL* Well a friend of mine's Dad use
to have a cap
that had something close to this on it. He loved that
cap, but it wore out. Well
my friend and his
sister came up with the idea they wanted to have him another
one
made as a surprise. So that's where I come in *LOL* I was
asked to create
the image so that they could have
it embroidered onto a cap for their dad! The
above image isn't the exact one
I made for them but gives you an idea of it if
you use your imagination a little to picture the boot going through the cow
pie
and splattering it all over the place.
*LOL*
Stop laughing now and let's get on with the lesson!!
You want to do
this using Selections?? Tough, you gotta do it the hard way using
vectors!!
*Muwahahaha*
I also used Wingdings 2 font, if you don't have it, here it is.
This tutorial is
written using vectors and assumes you have a good working knowledge
of how
to manipulate them.
Remember to SAVE OFTEN!
Here's a color
swatch if you'd like to right click and "Save As", open in PSP. The
only
other color we will use is black.
Open a 400x600 transparent. This is
large but it gives plenty of room to make your
boot, you can always resize
later.
1.) Make your foreground the darkest
brown. (the first color on the swatch)
Make your background the medium brown
(the 2nd top color)
PSP6 users,
remember to set to Stroke and Fill on vector settings!
2.) Preset
Shapes Tool, Rounded Rectangle. Line Width 1, Both Antialias and create
as vector Checked.
Draw
out a rectangle, click on the Object Selector then right click on the rectangle
and
choose Node Edit. You will see two nodes in
each corner of your vector. Pull the right
middle node down to make a V at the top like this...
Place 3 nodes on the left side of the v to round it out,
moving the inside left node closer
to the middle,
like this...
Now go to the right side of the V. Zoom in so you can see
better.
The screenshot below will show the
placing of the nodes and how they should look.
I
have zoomed in on this one so you can see how it should look.
Right click on a node and change the type to Cusp where needed.
(Note you may have to
change to Symmetric or
Asymmetric first then right click again on a node and Cusp should
be
available.)
Continue to bring the outer left down adding nodes and moving the
arrows on the nodes as needed.
Go to the right
side and add nodes bringing them down as well until you get to the bottom
original
nodes that were there on the rectangle.
Something like this...
Once you are to the bottom outer Nodes then start to bring in the
left side to create the
ending of the shaft of
the boot. Look at the screenshot below to see how I placed the nodes
to
create an upward cove on the bottom of the shaft. I
have zoomed in to show detail...
You should now have something that looks like this...
Convert to Raster. Name as Shaft.
3.)With same
colors and preset shape, draw out a simple long rounded rectangle to use
as
the pull tab on your boot. Like this...
Convert to raster, rename as tab.
4.) Make Layer 1
your active layer. With the same settings used for the shaft. Except
dark brown as background color and turn off foreground
color.
Draw out a small rounded rectangle between
the right and left blank area on your
shaft.
Object Selector, right click Node Edit. Bring in the nodes so that the entire
blank
area is covered. Like so...
Convert to Raster rename as inside.
5.) Make Layer1
your active layer. Change your background to the light brown that's
on the color swatch, Foreground dark brown. Preset
Tools, setting same as before. Draw
out a wide
narrow rounded rectangle like shown below...
Object Selector, right click on vector, chose Node Edit. Start to
shape the top over the
rectangle to follow the
bottom of the shaft of your boot like so...
Work with the left side of the foot, lets round it out to create
the heel of the boot.
Look at the screenshot below to see how I have done this. Right click on a node and
change
to cusp where needed....
Continue down the outer side of the foot until you get to the
original inner node then
start to round out the toe of the boot starting there and continue up the far side of
your
boot ending at the shaft. Place nodes and change to Cusp as needed...
Convert to Raster, rename as foot.
6.) Change your
foreground color to Black, background color to the dark gray on
the
swatch. Preset shapes tool same settings as we've
been using. Make Shaft
Layer your active layer. Draw a rectangle the width of your foot. Object Selector,
right click on rectangle, Node Edit. Zoom in
so that you can see better. Start at the
heel of
the boot. Bring up the bottom nodes. Add more nodes, changing the type to
cusp
where needed, as you follow the contour of
the foot. Look at the screenshot below to
see where and how I placed my nodes...
Round out the toe area and continue around the top bringing the
nodes down to meet
the dark brown line of the
foot. Like this...
When you are happy with how the sole looks, convert to
raster, renaming as sole.
7.) Make Shaft
Layer your active layer. With same settings used for sole let's
make the
heel.
Draw out a rectangle toward the heel of the
boot. Zoom in again so you can see
what you are doing.
Object selector, right click on rectangle, Node Edit.
Starting with the top right nodes, bring them down to
follow the contour of the
black line on the sole.
Adding nodes as needed all the way to the back until you get to
the heel area.
Look at the screenshot below to
see where I started my heel...
Now use the node that is on the top of the left side,
(the one where the arrow
is in the screenshot above).
Pull that node so that it is in line underneath the one above it,
then square off
the other nodes, like this...
When you're happy with the heel convert to raster naming as
heel.
8) We now have a
plain cowboy boot. Save this as a psp file with layers unmerged
so that you
can change the colors later.
Duplicate your window so you aren't working on the original
anymore and let's add
some detail to the boot.
Set foreground color to the
darkest brown on the swatch. Make your top layer the
active layer, add
a new layer naming it stitching. Use these
settings...
Go around your
boot top making small dashes to look like sewn stitches. Like this...
Add
all the stitching you want on your boot on this layer.
9) Add a
new layer, naming it detail. Switch the dark brown to your background
color,
foreground Null.
Click on your text tool. Find the Windings2 font I provided
you with. Make sure
Floating and Antialias is checked on your front window.
Set size to 48. Type lower
case b. Click ok. Move the design to just below
where the V is on the shaft of you
boot. Go to Edit, copy, paste as new
selection. Image, Mirror.
Line the copy so that the ends are touching like
this..
Select None.
10) Make
the shaft your active layer. Got to Selections, Select All, Selections Float,
Selections, Invert.
While inverted make your detail layer your active
layer and hit the delete key on your
keyboard to remove the area that hangs
over your boot. Select None.
Copy and Paste as new selection your detail
layer. Move into position below the first one.
Do that 2 more times so that
you have a total of 4. Make sure all are on the detail layer.
Select None on
the last paste Now go to Selection, Select All, Selections, Float. Selections,
Save to Alpha Channel. Selections, Select none. Now hit the delete key on
your keyboard
to remove the font you created.
Go to Selections, Load
from Alpha Channel. While still selected go to Effects, 3D Effects,
Cutout
and apply a cutout using these settings.. (the shadow color is the dark brown on
the
color swatch)
11) Add a
new layer and apply a second cutout using the same settings except -2 on
the
V & H. Select None. Close all layers except the detail and the second cutout
layer
and merge visible renaming to detail. Open the layer palette and lower
Opacity on detail
layer to 46%
12)Make
your shaft layer your active layer, go to Selections, Select All, Selections,
Float. Go to Effects, Texture Effects, Fine Leather, apply these settings...
For those using PSP6. Once shaft is selected,
Add a new layer, Set foreground
color to the dark brown. Use the Airbrush set to these settings to spray some
detail on
to your shaft...
Merge Airbrushed layer visible with shaft layer, rename to shaft.
RE-select
shaft once merged.
13) Apply a
cutout using these settings..
Select None.
14) Make the tab your active layer,
Selections, Select All, Selection, Float.
Apply a cutout using the settings
above except make the Blur 15.
Select None
15) Make your foot layer your active
layer. Do the Select All, Selections,
Float thing again.
Apply the Fine
Leather filter using the same settings as used for the shaft.
For those using
PSP6. Once foot is selected, Add a new layer, Set foreground
color to the
dark brown.
Use the Airbrush set to the settings
used for the shaft. Spray some detail on
the foot like you did on the
shaft.
Merge Airbrushed layer visible with foot
layer, rename to foot. RE-select foot
once merged.
Apply a cutout using the settings in the screenshot above. Select None.
Make your stitching layer your
active layer. Using the Draw tool same settings
as used for the stitching
around the shaft. Make stitches across the toe of
your boot, like so...
16) Make your top layer your active layer. Add a new layer naming it
roping.
Set your Draw tool to size 5, single line, Antialias checked. Start
just below
the bottom of the tab, draw a line down to where the shaft meets
the foot
and stop. Now draw again, starting where that one stops, come down
to
where the sole meets the foot, angling it back toward the heel a little,
like this...
17) Go to Selections, Select All, Selections Float.
Effects, 3D Effects,
Inner Bevel, from the drop down menu choose the round
preset. Change
the Shininess to 0 and lower the Ambience to -23
Go
to your Layer Palette and lower the Opacity on the roping layer to 72.
18) Now I didn't like how dark my
stitching looks once I applied my cutout
so I made it my active layer and
went to Colors, Adjust, Brightness/Contrast
and lowered the Brightness to
-32, Contrast to 0 so it would show up better.
19) Make your heel layer your active
layer. Foreground color Black. Draw tool
set to single line, width 1.
Draw a line to separate what would be the side of the heel from what looks
to
be the part that goes underneath the boot. Like this...
Alrighty... that's it, you now have
a cowboy boot. You can merge all layers
visible, export as a tube or
whatever you like. I know most of you are going to
want a pair of
boots....but tough, I made only one so you get only one, unless you
want
them to have two right feet then by all means mirror the boot as in the
examples below!!! *LOL*
I hope you have had fun with this
tutorial. I know Auntie Em and I had some
good laughs while making the
original boot with the cow pie!! *L*
Until Next time,
May your boots
stay clean and your hat always shade you from the sun!
God Bless,
Connie
Designs By Astro Index of Tutorials
© Copyright 2001-2003
Designs By Astro
All
rights reserved.